An in-depth look at Valve's new Trustfactor

Gijs Verhoeff
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Illustration by NovaH. Source: Isaac Brekken/Invision/AP

A savvy reddit user by the name of birkir discovered a recent patent application submitted by Valve, seemingly having to do with Valve's newly introduced "Trustfactor". It would seem Valve are trying to patent a process they have developed in order to keep games clean. Well wouldn't that be great.

Now before all of you go and analyse every single page of the patent to get that competitive advantage, it is not necessarily relevant for the version of Trust Factor Counter-Strike uses, it describes more of a "big picture" situation.

The patent describes, among other things, how the system would work, what variables would be taken in to account, how certain accounts could be protected from falsely getting a bad trust score, and of course what the use is for such a system - to make us go back to silver, obviously.

One important thing to remember is that with this patent, Valve is not trying to copyright the implementation they have of the Trust Factor in CS:GO, but rather the general idea and application, along with the process of creating and maintaining the Trust Factor.

The patent is not only great if you want an insight into what potentially makes CS:GO's Trust Factor work, but also on how any other competitive game with a matchmaking service might implement a Trust Factor. We still don't trust OUR Trust Factor though.

July 5, 2020

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