Map pool update
Siuuuu? More like, choo-choo, are we right guys?
Guys?
Yeah, yeah, we know that was f–cking dreadful. Deal with it.
We can’t help it. We’re just really excited about the fact that we’ve finally been saved from the misery that Vertigo has been causing us since it arrived in the map pool back in 2019.
Seriously, not only was Vertigo miserable to both play and watch, but it never actually had any high points during its stay. Think about it, can you name a single great Vertigo game since it was brought in? No, you can’t. Because there hasn’t been one.
It’s a really good thing that it’s gone, but we can’t say that we’re too thrilled about the map that has replaced it.
And that’s not because we don’t like Train, we’re just not sure about this version of Train.
Realistically, we don’t think that this map is ready for competitive play. Old Train may have been solved and its pick-rate went down the drain, but it was better than this new version, and we would’ve liked to see how it would have played with the changes to smokes in CS2.
Of course, Valve could always make it undergo a boatload (trainload?) of changes to get it back up to standard, but we feel like in order to do that it will have to return to a state much more similar to what it was in CS:GO.
And that begs the question, why change it in the first place?
They could’ve just done an Overpass and made it look pretty, but they had to meddle with it, so we’d have preferred it if they’d just brought Overpass back instead. It’s by far a better map.
We have faith that Train will be good eventually, and we’re glad Vertigo is gone. But Vertigo’s removal should have fixed a lot of the issues with the map pool and unfortunately, we just don’t think this has fixed much at all.
Saying that, if they remove Inferno and give us Overpass again, we’re happy to keep our mouths shut.

