The latest CS update
Let’s be honest.
We all know that there will be issues with every update. It’s not a surprise anymore.
We have a lot of feelings about every update that Valve makes to our beloved game, but at the same time, we are also realists.
The latest updates brought a new animation system called AnimGraph2 (no clue) which replaced all the previous first-person animations and, more importantly, chicken animations.
An immediate outcry was heard across all social media but… You all just need to grow up.
Do you really care if your weapon is pulled out in a different way? If you answered yes, then you are playing the game wrong. 90% of playing CS2 is staring at the crosshair, so that’s enough of that.
We also saw changes to some smaller quality-of-life things.
Damage prediction while you run and gun has been improved – apparently – whilst shotguns now reload correctly. Also, you don’t have to worry about getting stuck in weird places while surfing due to improved map geometry.
While you aren’t getting stuck anywhere, maybe you’ll have time to notice all the inconsequential changes they’ve made to Overpass, Train, and Inferno. Oh, and Dog Town – which, coincidentally, is where we’ll all be sleeping tonight.
Now for the big thing.
For whatever reason, Valve still insist that SubTick is a perfect system for the game and they’ve almost doubled down with these latest updates.
There is now a cap on the amount of inputs that can happen in one tick. A CAP? ON SUBTICK?
Make it make sense.
For those of you who care about such things, it basically comes down to completely killing strafing while airborne.
“So they killed bunny hopping?!” we hear you cry. Come on, we know there are only about six people who could bhop in CS2 anyway.
Onwards. Let’s see what the next update brings 🤞

