CS2 game update
CS2’s most recent update didn’t quite jump on the hype train, but not every update can be major. Though what even changed here?
Well, we’re glad you asked.
The biggest change you’ll notice will be in your spraying. The recent update has added a visual clue to see where your last shot bullet in your spray was. CSGO did the same thing, so it was weird that CS2 didn’t, but this should make it much easier to track your own sprays. Keep an eye out for a small bright spot, that’s the last bullet you shot.
The rest of the update is a classic Valve mix of random stuff, but we’ll take anything at this point.
They fixed the bug that let you defuse from any height, not sure what took them so long. Much like how it took them too long to make it so you can jump on a slope without sliding down. Any nerds who love practicing lineups are rejoicing. That’s us, we’re the nerds.
Speaking of nerds, you might notice a change if you’re up at gamer o’clock queuing for stars.
The game now tells you how many people are in queue with you in particularly slow regions/times. This is great because, when you buy the pass, they no longer give you a star; you have to earn them all now.
As always, Valve has added a bunch of extra obscure map changes at the end of this update as well. Most of them will be quite obvious by reading the patch notes, and the visual changes we've got covered thanks to Redditors.
It’s not the update we wanted, but it’s an update we needed. Now, please add train, we need something new in this map pool.

