Game update
Caption
Pistol round winners, rejoice.
Now the Ts won’t have a better buy than you just because they planted the bomb and you had the audacity to defuse it. At least in theory.
Last night’s update changed the money Ts get from $800 to $600, meaning they’ll only have a minimum of $2650 per person on the second, which isn’t quite enough to get a Galil and armour, unless they get a single kill, obviously.
It’s a start, at least.
In the meantime, incendiaries have gotten $100 cheaper, which sounds great until you realise they’re now a lot worse. Great. Good luck stopping any push that isn’t through a doorway.
They also only last 5.5 seconds instead of 7, which… fine, we guess.
Vertigo has gone through a pretty dramatic shift. But ”why is it still in the map pool if it needed changes?” we hear you ask.
New catwalk at A bombsite
The A site has a lot, with a pathway from short to elevator opening up, and a walkway behind the site that gives CTs a little more cover. This opens up some more positions, making elevator far less claustrophobic and playing behind the headshot box, which should make the site more diverse and interesting to play. We like.
There’s some nonsense about chickens being able to sit down that, honestly, only annoys us that somebody thought was worth spending time on doing. We’re becoming very jaded in our old age.
It’s… an interesting set of changes. The Vertigo ones seem intriguing, at least, and the economy changes are nice. But having a much worse incendiary, even if it’s cheaper, doesn’t feel great.
A bit of a curveball for pros, but fun for us, as we get to see them learn on the job at IEM Dallas that starts Monday.

