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Valve need to do something about this RIGHT NOW

We were scared this would be a slow news week. We were wrong.
Instead, Complexity have died (no for real this time), BC.Game have reminded us why we hate, and Valve have dropped one of the best updates to CS we’ve seen in a very long time.

Small cocks, big cocks, white cocks, brown cocks, skinny cocks, fat cocks, you name it. Counter-Strike has got it all.
Well, not quite yet, but soon according to the nerds digging through the game files.
Anyway, that wasn’t exactly the highlight of CS’ biggest update in God knows how long, but we couldn’t waste the opportunity to kick off this week’s proceedings by talking about something we love. Chickens, of course.
But enough cock talk, let’s get to the real star of Tuesday’s show.
Rush is a new fast-paced 3v3 game mode where your team runs a gauntlet of arenas, capturing objectives and pushing towards the enemy castle, with each round won getting you one step closer.
And honestly, it’s pretty fun. Get in, wreak havoc for five minutes, get out. Simple as that. It’s a refreshing little shake-up on the usual CS formula, although we can already see the novelty wearing off once everyone has played the arenas to death. The moving train one is sick as f-ck, though.
Naturally, the worst person you know called this a mid update, because it contains basically no skins or cosmetics, aside from a music kit.
On the gameplay front, though, we’ve got a bunch of pretty significant changes.
You can now perform a silent reload by holding your reload key to drastically reduce the noise it makes, at the cost of taking longer to get a fresh mag. Alongside this, unscoping now makes no noise either.
These are meaningful changes, and we’re curious to see how the pros start using them over the coming weeks. Yes, the pros. No one cares how your level 7 ass is gonna use this, Larry. You probably won't even notice anything changed.
There are also some much-needed QoL improvements to blood and bullet impact visibility, along with a bunch of new features that expand what you can do with your crosshair.
Mirage and Dust2 Andies have been personally targeted by Valve, with the new Premier veto system making each team vote to pick two maps each, leaving one of the four to be randomly chosen for the match.
If you’re someone who plays the whole map pool and doesn’t really care what you get, you’ll probably welcome the change. If sand is the only thing you’ve seen for 90% of your games, though, we’re afraid it’s time to start learning Italian. Or Egyptian. Or Ukrainian. Or whatever language they speak on Ancient.
Last but definitely not least, Clan tags are back. We’d almost forgotten how degenerate these could get. God, we love Counter-Strike.

Everyone loves opening cases, so Valve had to ruin them by making them those miserable terminals. Of course, you could still buy old cases and open those at extortionate prices, but why line the pockets of Valve if they can’t be f-cked to even make a working anti-cheat?
Fortunately, our friends at Razed have the solution for this, so get yourselves on razed.io by using our referral link and get three free cases upon sign-up!

This week on Overtime on Inferno, Sam returns to the show and looks like he’s going to break his monitor for half the episode. Coming back to work from a holiday is always rough, but it’s even rougher when you have to talk about BCG and their recent VRS antics.

I’m not American, but this one kind of hit close to home.
There’s a chance I’m more or less alone in this, but I have a fascination for North American Counter-Strike. Despite never having set foot there and viewing it from across an ocean - clearly the better side, especially in CS - something feels very familiar about the North American Counter-Strike scene.
Heck, at this rate, I probably will never set foot at a Fragadelphia event. And yet, when I see the tweets, when I watch the games, when I watch the interviews (thanks, Jeff), it feels like I’m home.
Before, I couldn’t really put my finger on why, and just ascribed it to my pandemic student self being awake and at my PC to watch sh-tty ESEA teams battle for the right to sell their mediocre star player to Liquid when someone inevitably went to Valorant. vanity, if you’re reading this, we miss you so, so much.
But this week’s announcement from Complexity’s CEO, Jason Lake, made it click for me.
It’s him.
Not directly; in fact, when the events described above were happening, Complexity had a majority European squad, based over here, although I’d be lying if I said I didn’t fall in love with that team as well.
It’s the first time I saw him shout “FINISH THEM” at the top of his lungs, dressed in his signature suit and tie, pacing behind North America’s very first Counter-Strike legends. The first of many times I heard him address the community of North American fans directly, with the respect they deserve - a respect that you rarely, if ever, see from the CEOs of Liquid, EG, or any of the other NA orgs.
I was actually even in attendance when Complexity won their last LAN trophy - truly their last, as it turns out - at Dreamhack Summer 2024. Fittingly, also the last ever Dreamhack Summer in Jönköping, though we didn’t know it at the time.
Jason Lake’s drive and energy inspired me to work in esports, and his ability to be professional, yet familiar and warm towards fans, is something I truly believe has spread throughout the North American scene as a whole. As far as I’m concerned, Jason Lake and his Complexity made the North American scene what it is today, in more ways than you might imagine.
And in a small way, it made me what I am today.
Whether it is a future Complexity revival, or a whole different project, I hope we see Jason Lake back in esports soon, as there truly is no one like him.
Until that day comes: thank you, Complexity.

When Liquid and G2 swapped NertZ for malbsMd and gave Liquid a second chance at qualification to Cologne by changing their VRS region, we didn’t like it, but we could accept it.
In that case, it was a genuine swap deal. It was two teams swapping two players who no longer wanted to be there, and with actual belief that it would make both teams better. Of course, nothing can save them from themselves, but that’s a different problem entirely.
The move was, however, incredibly unfair on the rest of the Americas region. Liquid shouldn’t have been allowed to swoop in and steal a spot they weren’t good enough for in Europe, and BESTIA and Passion UA shouldn’t have had their hopes dashed by a rule that shouldn’t exist in the first place.
At the time, we had hoped - rather naively - that this was the only time we’d seen this happen.
We were wrong.
BC.Game, after being so bad that they can’t even lose VRS points because they can’t get far enough into an open qualifier for HLTV to care - which is another issue, btw - have now benched electroNic.
His replacement, and the reason why we’re talking about this, is asap. An Australian.
Now, signing an Australian should be grounds for punishment as is, but given the fact that The MongolZ will now have a core of players from the Asian region, we aren’t joking when we say we think they should be banned from the Major.
Well, not quite. But they should at least be banned from the Asian VRS region.
You just shouldn’t be able to change your VRS region halfway through the season for an easier ride, and Valve could easily prevent this by making it so regional changes don’t apply until the following Major cycle.
It really wouldn’t be that difficult.
But oh well. At least we can sit here and smile knowing that BCG will probably f-ck it up anyway, as they’re absolutely f-cking woeful.
Every cloud has a silver lining.
🏷️ The return of the DINOSOWER!
🤨 We’re not so EnVyUs right now.
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