CS2 update breaks more things
Good news, Valve fixed the boost bug. Bad news, they added a bigger bug. Good news, it’s fixed again.
The main headliner of CS2’s newest patch was the long-awaited fix to boosts, before the patch if you were standing on someone’s head you’d occasionally start moving up and down. Obviously that’s already annoying, but the bigger problem was the fact that it’d make you inaccurate since it was seen as jumping. Valve’s solution to this problem, seemingly, was to lock the Y value of your player to some degree. Surely this could have no consequences.
It didn’t take long for players to realize something was wrong. You could now float by using a jump boost, and your accuracy would be 100% perfect. It's like the Olofboost, but on crack. This led to some creative exploits. Funny to look at, but if that was us playing against them monitors would be broken.
Fortunately, within 3 hours Valve caught on and patched it out again. Putting an end to this madness, and showing they can work quickly, just only if it’s a catastrophic error to begin with.
CS2 is great, isn’t it?

