Game update
The Keyboard tomfoolery era has officially come to an end, taking some collateral with it. That was pretty quick for Valve.
Snap Tap, SOCD, Rapid Trigger, null binds, whatever you call it, it’s gone.
Valve went out of its way to ban them from the game, implementing a way to detect it. If you use one of these technologies to make yourself the movement god you’ve always wished you were, you’ll just simply get kicked. On Valve servers ofc, outside of those your mileage may vary.
Now, we did add null binds to that list up there, but they didn’t get banned like the keyboards did. No no, they’re a whole different can of worms…
All binds that contain more than one movement or attack function are now blocked by default through a cheat-protected command. If you didn’t understand a word of that, it means your jump-throw bind no longer works.
Valve’s rationale is that they’ve made jump throws consistent in CS2, so anyone should be able to throw them manually by pressing two buttons. Basically, they’re saying it’s a skill issue if you need jump-throw binds.
These changes are probably good for the game long-term, regardless of how you feel about them personally. Taking away avenues for people to express skills is bad, regardless of ho… wait, we’re not done? They did WHAT?
Hidden at the bottom of the patch notes is an announcement that VacNet 3.0 has started testing on a limited number of games.
For the uninitiated, VacNet is Valve’s attempt at an unintrusive anti-cheat. Their solution is to use machine vision and -learning plus other fancy words to teach computers what cheaters look like, so they can detect them automatically.
We don’t know much about 3.0 yet, but if you do have a game canceled by it and you think it did so incorrectly, Valve wants you to email them at: [email protected]

